BMO | |
---|---|
Details | |
Race |
Video game console |
Location(s) |
Evil Forest |
Related |
Finn, Jake |
BMO is a living video game console and friend to Finn and Jake. Although generally quite nice and kind, BMO's grasp on reality is often tenuous compared to the rest of the characters in Ooo. Despite being the smallest of Finn's adventuring friends, BMO manages to survive through a combination of luck and persistence.
In Adventure Time: Pirates of the Enchiridion, BMO must be rescued from pirates in the Evil Forest. When Finn and Jake get there, they can see the pirates carrying the little console off to a jail cell, which the others have to climb up to and find a way to open in order to free BMO. He is the last party member to join.
BMO is level 2 when he joins the party, but his experience required per level is lower, so he levels up faster than the other heroes.
BMO's abilities[ | ]
BMO's basic attack is sort of a flailing full body attack. This attack does basic damage that can be increased by increasing the value of the Attack skill. His special attacks are geared towards special damage, and are based on various computer programs.
Special Attacks / Abilities[ | ]
- Game Changers (Received from finding a page of the Enchiridion, which requires completing the side quest Gate Keeper in the Candy Kingdom).
- Level 1 - Golden Crossbow - Load this weapon to deal righteousness damage. (Chance to Boggle an enemy!) (Cost = 4 )
- Level 3 - Flaming Pixel Cannon - Load this weapon to deal flame damage. (Chance to Overheat an enemy!) (Cost = 4 )
- Level 5 - Snowball Launcher - Load this weapon to deal ice damage. (Chance to Freeze an enemy!) (Cost = 4 )
- High Voltage (Received from finding a page of the Enchiridion on Matchbook Island)
- Level 1 - Shock - Deal electro damage on an enemy. Warning, it may cause BMO to become Sleepy! (Chance to Shock an enemy!) (Cost = 4 )
- Level 3 - Super Shock - Deal big electro damage on an enemy. Warning, it may cause BMO to become Sleepy! (Chance to Shock an enemy!) (Cost = 5 )
- Level 5 - Overcharge - Deal big electro damage on all enemies. Warning, it may cause BMO to become Sleepy! (Chance to Shock an enemy!) (Cost = 6 )
Ultimate Attack[ | ]
Rap Party Dance Time
"Fill BMO's Ultimate Meter by letting BMO use items from the backpack! When the meter is full you'll be able to trigger a dance party to cure, heal and boost the team!"
BMO's ultimate is charged by BMO using items from the backpack. Each item used charges about 10% of the meter. Once charged, the Rap Party Dance Time ultimate will heal a large amount of health, cure any bunks and add a boost.
Defense[ | ]
BMO does not have a block like Finn and Jake do. Instead, he has the ability to regenerate energy for the party's special attacks. Using this ability will prevent BMO from attacking or using any further items. The amount of energy generated can be increased by spending Dosh on the appropriate skill. BMO's passive dodge skill can help him avoid damage entirely by dodging out of the way of incoming enemy attacks. BMO is also immune to the Shock Bunk.
Non-Combat abilities[ | ]
Outside of combat, BMO has four other special abilities: Being really small for one, which helps BMO access a couple of secret areas otherwise not reachable.
BMO's natural electronic affinity means that he can open or operate electronic door panels and computerized machines, which can open new paths or free previously trapped individuals.
BMO has a special ability while on board the boat: He can use sonar to detect nearby items and highlight them, and also to show waypoints to the next main quest objective.
Finally, BMO's attack while walking around is an AOE shock which will destroy multiple objects in a circle around him, which is useful for quick collecting in loot-populated areas.
Stats[ | ]
Notes[ | ]
- Despite the show presenting BMO has either non-binary or occasionally female, in Adventure Time: Pirates of the Enchiridion he is exclusively referred to as "he". Additionally, Football, BMO's female mirror persona, never makes an appearance.